Home

The creation of ‘immaterial value’ is co-dependent and can co-exist with the sphere of material value creation by Michel Bauwens

rating_imagerating_imagerating_imagerating_imagerating_image

Immaterial production deals with non-rival or even anti-rival goods that can be produced through the self-assemblage of interconnected brains, the result of which can then be made ‘universally available’. This works without any problem for software and what is generally called ‘content’.
But, what about immaterial value that is intrinsically interconnected to physical products, which are often ‘rival’ and in any case need systematic cost-recovery mechanisms? Any physical production of course has design aspects which can be produced through peer production, i.e. through open design communities that make their innovations universally accessible, just as software or content is.

Visit behind the scenes, 4th of July, the build up of Sensation

rating_imagerating_imagerating_imagerating_imagerating_image

Friday the 4th of July we are welcome for a visit behind the scenes and to learn about the dynamics of Sensation. Our Partner ID&T will elaborate on the background of this megadance event. Ambassadors free. Professional members € 75.Mail us to register.

The Experience Academy, Master in the Creation of Immaterial value.

rating_imagerating_imagerating_imagerating_imagerating_image

In the fall we wil start a Master in the Creation of Immaterial value. A complete course of 6 modules, where every module will be taking place around a significant project related to experiential or transformational value.  Programme will be in Stockholm, Helsinki, Copenhagen, Amsterdam, London, San Francisco, Parma, Barcelona. For more information contact us. This Executive programme is being developed now and will soon be published.

Experience Academy, Advanced course for Alumni at Academia Barilla, 8 , 9, 10 Oktober Parma Italy

rating_imagerating_imagerating_imagerating_imagerating_image

gift.jpgSpecially for Alumni of former Executive courses; an advanced course at Academia Barilla in Parma. Work on challenging businesscases. Registration before the 1st of September.Detailed programme and registration programma PARMA_def.pdf

11 has become history. I love 11

rating_imagerating_imagerating_imagerating_imagerating_image

mailtip_26-1.gifSunday morning 8.30 hours 11 closed its doors.(see ). After a zindering night of music and allnight dancing people didnot want to leave “their place” what has become the most attractive place for modern dance music over the last 4 years. The building blocks of the succes have been the sharp and attractive programming of upcoming dj’s. Not so well known but dedicated to their new form of music. The location on top of the post cs building with a great view over Amsterdam, plus the attractive and no nonsense food, and not to forget the team that the people behind 11 have build over the past period. A place where people felt home and wanted to spent their time. Writing this I feel sad that we cannot go there anymore and will not be able to invite friends and guests to this remarquable place. Thanks for what 11 has given us. There is a lot to learn from these guys how to create a social meeting place wit a mix of contempary culture, a true meaningful place.IMG_0329.JPG

In what senses are web communities indeed “communities” by prof. Wouter van Beek

rating_imagerating_imagerating_imagerating_imagerating_image

The most important aspects of communities are living, working, marriage, family. There is no choice, it is for better or worse. There are multistranded relationships, which create a bundle of interdependent relationships. It empirically proved that we are only capable to manage 150 relationships of relevant others. Flexibility and variation is determined by your feet(limited mobility) and there are variations in being equal.The shapes of communities are dependent on their reason of existence. They are like a band and are very stable. They are internally very structured by families, clans, areas and have their own political structure base on age, ex, and experience. Communities changed through the change of their means of existence of energy and production. The so called “web communities ” are pure social networks.Wouter van Beek argues that these “communities” are complementary to existing communities and not an substitute.Participants are only engaged part of their time, there is what he calls a new sodality, geografically speaking there is almost ubiquity , contentwise they are limited,and interaction is seriously reduced, and they only touch one site of the personality.Through the web there are no functional communities. Wouter van Beek spoke at the yearly Vint conference of Sogeti, Leading the big Change. He is antropologist and studies the history and development of communities at the Tilburg University and the African Studies Centre of the University of Leiden.

The Ambient Water Experience, Innovation, Health and Water the foundation of Helixer

rating_imagerating_imagerating_imagerating_imagerating_image

Creating business for water and health in de consumer market, agriculture and third world. At Philips High Tech Campus, Brabant Water, Waterschap de Dommel, TNO, Philips Research, Kiwa, Brainport Eindhoven and the province of Brabant founded an innovative platform for ventures in the Water and Health market. The European Centre for the Experience Economy was asked to contribute to the kick off of this innovative platform. There is high level of knowledge present in the Netherlands. All the knowledge is focused around the producing companies and insitutes. The initiative is motivated by the fact that this knowledge is not fast enough converted into concepts around points of use.A new vision is needed around health, wellnes, durability, safety and lifestyle. For more information see www.helixer.nl ,for presentation see download

5 days: 5 issues. Experience Academy Issue 5 - Positive externalities

rating_imagerating_imagerating_imagerating_imagerating_image

The thing that stuck with me most of many of the cases was the importance of ‘externalities’. Externalities are usually defined as third-party or spillover effects that happen in economic activity. It was remarkable in how many cases that were discussed and presented during the Experience Academy this type of externalities was involved. It could be that these are an important part of experiences in general and that they have to be taken into account if one wants to understand what the actual value of the experience is.

5 days: 5 issues. Experience Academy Issue 4 - Relationships with objects

rating_imagerating_imagerating_imagerating_imagerating_image

Cliff Crosby told us about a research project that took place in Nokia, on the most loved and admired brands. One of the results of this research was that if everything was taken away, people would try to hold on to their mobile phone. The phone is an object that people want to have near to them all day long, just like they would want to be near a loved one as much as they could. People need to fall in love.

5 days: 5 issues. Experience Academy Issue 3 - Knowing the people

rating_imagerating_imagerating_imagerating_imagerating_image

Today, in the people age, as Josephine Green of Philips calls it, the way personnel is dealt with and treated becomes more and more important. Although according to Nokia’s Cliff Crosby, personnel is not the primary reason for selling, one should keep in mind that they are the primary input for making the sale. If you expect them to deliver excellent service, you should also give them exceptional benefits. If these people are the ones that the customer comes into contact with in what should be a highly personal and memorable experience, then this means that their personality is crucial.

5 days: 5 issues. Experience Academy Issue 2 - Scalable experiences

rating_imagerating_imagerating_imagerating_imagerating_image

Nokia’s Cliff Crosby told that he knows everything there is to know about the Nokia N95. When someone sitting next to him in the airplane asks about this phone, he can not only explain everything in 10 minutes, but do it in such a way that this person will also want one. The problem is: how can you replicate this experience millions and millions of times? How do you make the experience scalable? The same issue came to the fore in the presentation of the Academia Barilla-case of Gian Luigi Zenti. How can you replicate experiences and reconcile the principles of scale and uniqueness?

5 days: 5 issues. Experience Academy Issue 1 - Pancake metrics

rating_imagerating_imagerating_imagerating_imagerating_image

From pyramids to pancakesIn the words of Philips’ Josephine Green: we are going from pyramids to pancakes. We have to leave the pyramid which was all about one truth that has to be communicated downwards from the top, and go towards the pancake which is more about equality and networks. This also means that values, behaviors and organizational principles have to change.

Experience Academy testimonials

rating_imagerating_imagerating_imagerating_imagerating_image

” I visit reguraly refreshing courses for professors at Harvard or ISE . This is way way better, more profound, way more relevant content, the selection of speakers is 10 times as better. This is really different”

Lego’s participative army marches on .. by Michel Bauwens

rating_imagerating_imagerating_imagerating_imagerating_image

Lego User Involv.jpgAs a frequent speaker on peer to peer issues, there is always a temptation to settle into routines, and if you do so many lectures, there is always a danger that your memory turns originally distinct experiences into a single blur.
There is one event in the year where I think this will not happen, and these are the memorable experiences of the annual gathering of the Center for the Experience Economy. One of the highlights was Mark Hansen, director of Business Development at Lego, who has been focusing his life’s work on spurring co-creation processes between Lego as a corporate community and the legions of fans that are normally operating independently of the company. This year Mark Hansen gave us an equally fascinating account of his progress. I have no longer any doubt that Lego is simply, at least if Mark’s projects can be further carried out, the paradigmatic example of the mutual adaptation of a business with its surrounding communities. Rather than prohibiting user involvement, Mark’s instinct go into the opposite direction of learning to tap further and further into it, and to develop mutually beneficial relationships.

in progress
Albert Boswijk Immaterial production deals with non-rival or even anti-rival goods that can be produced through the self-assemblage of interconnected brains, the result of which can then be made 'universally available'. This works without any problem for software and what is generally called 'content'. But, what about immaterial value that is intrinsically interconnected to physical products, which are often 'rival' and in any case need systematic cost-recovery mechanisms? Any physical production of course has design aspects which can be produced through peer production, i.e. through open design communities that make their innovations universally accessible, just as software or content is.

Friday the 4th of July we are welcome for a visit behind the scenes and to learn about the dynamics of Sensation. Our Partner ID&T will elaborate on the background of this megadance event. Ambassadors free. Professional members € 75.Mail us to register.

mailtip_26-1.gifSunday morning 8.30 hours 11 closed its doors.(see ). After a zindering night of music and allnight dancing people didnot want to leave "their place" what has become the most attractive place for modern dance music over the last 4 years. The building blocks of the succes have been the sharp and attractive programming of upcoming dj's. Not so well known but dedicated to their new form of music. The location on top of the post cs building with a great view over Amsterdam, plus the attractive and no nonsense food, and not to forget the team that the people behind 11 have build over the past period. A place where people felt home and wanted to spent their time. Writing this I feel sad that we cannot go there anymore and will not be able to invite friends and guests to this remarquable place. Thanks for what 11 has given us. There is a lot to learn from these guys how to create a social meeting place wit a mix of contempary culture, a true meaningful place.IMG_0329.JPG

The most important aspects of communities are living, working, marriage, family. There is no choice, it is for better or worse. There are multistranded relationships, which create a bundle of interdependent relationships. It empirically proved that we are only capable to manage 150 relationships of relevant others. Flexibility and variation is determined by your feet(limited mobility) and there are variations in being equal.The shapes of communities are dependent on their reason of existence. They are like a band and are very stable. They are internally very structured by families, clans, areas and have their own political structure base on age, ex, and experience. Communities changed through the change of their means of existence of energy and production. The so called "web communities " are pure social networks.Wouter van Beek argues that these "communities" are complementary to existing communities and not an substitute.Participants are only engaged part of their time, there is what he calls a new sodality, geografically speaking there is almost ubiquity , contentwise they are limited,and interaction is seriously reduced, and they only touch one site of the personality.Through the web there are no functional communities. Wouter van Beek spoke at the yearly Vint conference of Sogeti, Leading the big Change. He is antropologist and studies the history and development of communities at the Tilburg University and the African Studies Centre of the University of Leiden.

Lego User Involv.jpgAs a frequent speaker on peer to peer issues, there is always a temptation to settle into routines, and if you do so many lectures, there is always a danger that your memory turns originally distinct experiences into a single blur. There is one event in the year where I think this will not happen, and these are the memorable experiences of the annual gathering of the Center for the Experience Economy. One of the highlights was Mark Hansen, director of Business Development at Lego, who has been focusing his life's work on spurring co-creation processes between Lego as a corporate community and the legions of fans that are normally operating independently of the company. This year Mark Hansen gave us an equally fascinating account of his progress. I have no longer any doubt that Lego is simply, at least if Mark's projects can be further carried out, the paradigmatic example of the mutual adaptation of a business with its surrounding communities. Rather than prohibiting user involvement, Mark's instinct go into the opposite direction of learning to tap further and further into it, and to develop mutually beneficial relationships.

In the fall we wil start a Master in the Creation of Immaterial value. A complete course of 6 modules, where every module will be taking place around a significant project related to experiential or transformational value.  Programme will be in Stockholm, Helsinki, Copenhagen, Amsterdam, London, San Francisco, Parma, Barcelona. For more information contact us. This Executive programme is being developed now and will soon be published.

NL in Australie.jpgThe European Centre for the Experience Economy and Shiraz partners completed a research project with Motivaction on what the Dutch consumer considers to be the building blocks of authenticity. Which companies and brands does he or she consider to be very authentic and which are the least authentic? The top three concepts are "originaliteit" (original, new, fresh), "oorspronkelijkheid" (the original source, from the source), and "echt" (real, genuine) together with "betrouwbaarheid" (trustworthiness). The results also show which kinds of people (according to Motivaction's mentality segments) embrace specific kinds of authenticity. Ex en Lengkeek (2000) differentiate between material authenticity (made of the original material), conceptual authenticity( made according to the intention of the original maker), contextual authenticity (in the right context) and functional authenticity (being used in the traditional way). Furthermore they differntiate between historical (when aging is shown) and a-historical authenticity (when aging is hidden or the object is restored). We will study now if these concepts of authenticity confirm or falsify the theory of the five genres of Gilmore & Pine. As the most authentic Dutch brands were mentioned: Albert Heijn, Douwe Egberts, Philips and Calvé. All specific Dutch companies that have a long history. We assume that a sort of Dutch nostalgia plays an important role. Perceived as the least authentic companies were the energy suppliers, telecoms and ICT suppliers. When asked about inauthenticity, respondents speak more about business sectors than about individual companies. The same research was done for the financial service industry. The most authentic bank is RABOBANK and the least authentic is ABN AMRO. We would like to replicate this research in other European Countries. Please contact us if you are interested.Further research will be done in the hospitality and retail industry.

"Authenticity is what consumers really want" . This is the claim Gilmore & Pine make in their new book. Is there really a need for more authenticity? Or is this a new marketing gimmic that we have to believe in and that people have to follow? Consumers have very little trust in companies and organisations. We believe that people can be authentic but is it possible that organisations can be authentic? The European Centre for the Experience Economy and Shiraz Partners directed a research project with Motivaction under Dutch consumers on what they believe are the building blocks of authenticity. And which brands and organisations they think are most authentic and which ones are not authentic at all. Next Tuesday at the Authenticity eventwww.authenticiteit-event.nl/Experienceeconomy we will present the results of this empirical research.The second part of this research will cover authenticity in the financial service industry. Joe Pine will direct an exclusive masterclass and include the results of our research. If you are interested in a full report please let us know.

PANORAMICA.jpgThe only full week course that offers an integrative approach to the Experience Economy practice, methodology and theory. 9 guestlecturers ,10 proven businesscases, with Cliff Crosby Nokia, Josephine Green Philips Design, Dan Hill Sensory Logic, Mark W.Hansen LEGO, Wouter Tavecchio ID&T/Q Dance and many more work on your own value future strategy 20-25 April 2008 Castell d'Emporda La Bisbal Gerona/Barcelona Spain Read the philosophy and details of the programme barcelona_2008_9.pdf Fullly booked. REGISTRATION CLOSED. We can put you on our waiting list in case off.

This article by Steve Bosserman http://www.newmediaexplorer.org/steve_bosserman/2008/02/09/giving_it_away_making_money.htm is about the best that I have read about the issue of sustainability in a world of open design. It's an article which should be read slowly, it is a slow buildup of simple but intricate arguments, and has the illustrative graphics to match. I want to retrace my own understanding of it. First, the broad context is this: open and free has been moving historically from content (now a mainstream reality) to software (open source software, not fully mainstream, but consolidating as we speak http://www.nytimes.com/2008/02/09/technology/09free.html ), to design in general (an emerging reality right now).

The Experience Academy the 7th of March with the story of Sim Country by entrepreneur and developer Jossi Gil. A real land scape auction by Tom Bade of Triple E. He has developed a very innovative concept to finance maintanance and preservation of our nature. Some very attractive objects will auctioned, do not miss this and ask for the auction listEE veiling PDF-1.pdf. Michael Jacobs co founder of SLFMD presents their new concept of Munroe Tailoring and Irene Koel of Bloei will talk about her very refreshing approach towards innovation. She calls it DOINKING ( combination of doing and thinking).Come and join us at again a very inspirational event. For registration and detailed programme NETWORKDAY 7 MRT 2008.pdf AS LOGO.jpg

gift.jpgSpecially for Alumni of former Executive courses; an advanced course at Academia Barilla in Parma. Work on challenging businesscases. Registration before the 1st of September.Detailed programme and registration programma PARMA_def.pdf

Joe Metaverse.jpgJoe Pine lectured tonight(monday the 21st of Jan) at the Meeting up network in de Rode Hoed in Amsterdam He presented for the first time his new multiverse model where he has been working on now for seven years as he told me. The concept and ideas of multiverse origin and are inspired from the book Snowcrash of Neal Stephenson(1992). In this book the future is described of 3D-internet. The universe takes place in the dimensions time, space and matter. Imagine yourself time on the y axe and space on the x-axe and matter as the diagnol. Time, space and matter take place in the physical world. The opposite of matter(atoms) is non matter(bits) the virtual world. The opposite of time is no -time, non linear. The opposite of space is no-space. In the 1st quadrant of time, physical and matter we find the present physical reality.The 2nd quadrant is limited by two dimensions the physical and the no-time dimension, this is the dimension of the augmented and alternated reality. The 3rd quadrant of no -space and no-time, we find the dimension of the virtual world.( in this belong the 2nd life, and habbo hotel examples). The 3rd quadrant is limited by the non -physical, no-space and time, this dimension is called the augmented virtuality and the physical virtuality. In this four quadrants Pine differentiates between the physical virtuality, the alternate reality, augmented virtuality and the mirror world. It will take a while to really understand the model. The power of the model is the consistent logic reasoning into these different worlds which opens windows in how different media and experience providers can add value and experiences to their existing offerings. Joe is still looking for the real opposites of the augmented virtuality and the augmented or alternate reality. We promise to write more about this model. It takes a while to let it sink in. It is actually interesting to see the development of Pine's thinking. The location hierarchy model proves to be a sort of in between step of this multiverse model.The lecture of Joe can be watched on Henk Jan's Winkeldermaat webloghttp://eventbranche.blogs.com/eventbranche_weblog/2008/01/eindelijk-einde.html

Entreprise 2.0 is not just a new technological paradigm, but above all a new social paradigm. Simply integrating its new technological capabilities in an unchanged corporate culture, will not provide any of the substantial benefits that wider participation by employees and user communities can bring. Entreprise 2.0 is nothing less than a new paradigm for organizing work and value creation in our networked information economies. In order to understand the cultural challenge, it helps to understand 3 different cooperative cultures, and their associated social contracts and business models, i.e . sharism, commons production, and crowdsourcing.

Gerd LeonhardExperience Top Lecture by Gerd Leonhard Media Futurist, Author, Web 2.0 Entrepreneur Cross Media Workshop With Prof. Pieter Adriaans University of Amsterdam On the limits of digital and Virtual realities, drs. Anna Snel on Differences of Physical and Virtual Experiences, Rogier van Laar (Logica CMG) and Rene Janssen of Winkwaves about Experiences with Web 2.0. Location Post CS Club 11, Amsterdam from 09.30 till 16.30. Download the registration form and more info.Registration 25 January 2008


    1.What do we mean with social innovation? Innovation is traditionally defined as an entrepreneurial activity, and the latter is almost invariably described as an activity related to capital. Capital funds entrepreneurial innovation, while the state and its policies are concerned with the general conditions that allow innovation to flourish as a social process. In this article, we will content that a number of important social trends are undermining the validity of this general view. Indeed, when we say that innovation is becoming social, we are saying that innovation is escaping from its entrepreneurial context, while at the same time, entrepreneurship itself is escaping the context of capitalism. There a number of congruent objective and (inter)subjective social trends that are making innovation more and more of a social process.

    The educational drive within the Creative Industries, are on quite different levels in the Nordic countries. While it seem to be veritably blooming in Sweden, where you’ll find different combinations including a certain amount of ‘upplevelseindustri’ at nearly every university or university college – we see a more modest pace in other countries. The general impressions are; • The professional environments within the CI’s seem to be scattered and small • There is a lack of common understanding and agreement upon terms and definitions • The links between educations and the labour market are weak (this reflects the poor organization of branches within the CI’s) • The CI’s seem to be central to innovation in bordering sectors like ICT, digital media, engineering and tourism and are often used as ‘enzymes’ or add-ons in educational initiatives. NICE conferencepaper education creativeindustries 03.pdf

    Vision is hot. According to studies in the US and in European countries, a great majority of managers claim that a vision is a necessary and effective management tool. According to a recent study amongst leading managers in profit and not-for-profit-organizations in the Netherlands, 80% claim that a vision is engaging employees, 78% that a vision inspirers people to greater performance and 74% that a vision has a positive effect on P&L. This is the good news. The bad news is that 78% of the same group of managers say their vision is not inspiring and that 53% claim their vision is not authentic. These are shocking results, that ask for an explanation. A vision is successful when it tells an engaging story that people want to be part of, challenges people, and creates a sense of excitement. Success occurs when the vision becomes embedded in the daily decisions and actions of those you want to lead. However, when these are saying that their vision is not authentic and inspiring, we are faced with a serious problem. How can you lead when you don’t believe in the core of your organization? Hans van der Loo will be speaking at the Experience Academy event this friday Program* 2 nov compr.pdf

    What exactly is the P2P dynamic we so often refer to in our contributions? The important shift to remember is in my view the following: instead of institutions dealing with what are assumed to be atomized individuals, through mass media, directing products to 'passive consumers', it should from now on be considered that such individuals are always already connected through peer groups. Not just one, but a multitude of them, both pre-existing, but also intensional networks that are purposely formed at various point in life, in order to achieve specific goals. This turns institutions into facilitators and enablers.

    foto_danhill_site.jpgDan Hill was key note lecturer at the yearly HSMAI conference the 5th of Oktober. He has done extensive research on facial coding and what sort of emotional responses could be deducted from the enormous film material of facial expressions that they collected. He is fascinated by the gap that exists between what people say and what people do. We feel before we think he argues. Less than 0,01% of our reactions are conscious. We respond within 3 seconds and most of the responses are through smell and 50% through visual information.We sense, we feel and than we act. Our first impressions are mostly through our sight. So the process works as follows, visual stimulation, emotional response, and rational answer. Dan has done research on eyetracking, and has discovered that our brains for 50% are occupied by working through our visual information.Through facial coding and eyeball tracking they know what emotions are evoked by commercial expressions. What sort of emotion does your website evoke, or the logo of your company. Facial coding is based on the 7 basic emotions; 1.Happiness, 2. surprise, 3.anger, 4.sadness, 5.fear,6.disgust, 7.contempt.